This semester, I am Lead Artist for Gingerbread Games, a team of student artists. Our game is Bonbon Voyage, a fairytale story of Siggy, a greedy little boy who abandons his chores and discovers a candy maze. We're using the Unity engine to make the game, and, if all goes well, we will be able to publish to the web with Flash.
Of course I haven't forgotten about my comic book project, but it's relegated to the back burner while school is on.