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Monday, February 13, 2012

Bonbon Voyage



This semester, I am Lead Artist for Gingerbread Games, a team of student artists.  Our game is Bonbon Voyage, a fairytale story of Siggy, a greedy little boy who abandons his chores and discovers a candy maze.  We're using the Unity engine to make the game, and, if all goes well, we will be able to publish to the web with Flash.

Of course I haven't forgotten about my comic book project, but it's relegated to the back burner while school is on.